# iOS Audio Session Details on how the Sinch SDK make use of iOS *Audio Session*. If the application plays audio that doesn't originate from the Sinch SDK, certain guidelines should be followed. Additional information on *Audio Session*-related topics is available in the [Audio Session Programming Guide](https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html). ## Audio Session When a call is established, the Sinch client activates the shared audio session ([AVAudioSession](https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html)). When the call is disconnected, the Sinch client deactivates the shared audio session. If the application wants to play audio in any other context, it needs to reactivate the shared audio session. This applies after each finished call. ## Audio Session Categories When a call is established the audio session category will be set to `PlayAndRecord`. The Sinch SDK applies the audio session mode [`AVAudioSessionModeVoiceChat`](https://developer.apple.com/documentation/avfoundation/avaudiosessionmodevoicechat?language=objc) for improved voice quality. At the end of each call, Sinch SDK restores: - audio session category - audio session category options - audio session mode to their original values. ## Audio Session Interruptions When a user is a Sinch SDK call, someone might call users using the PSTN network, thus interrupting the application and make iOS play the regular native ringtone. If the native phone call ends within 30 seconds, the application will start running again. If not, the Sinch SDK call will be terminated. ## SINAudioController Applications that prefer to not use `SINAudioController` for playing sounds like progress tone are free to do so, but they should follow the guidelines for [Audio Sessions](#audio-session) and [Audio Session Categories](#audio-session-categories) above.